"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

Nice Games Club - a gamedev podcast! - Un pódcast de Ellen, Stephen, and Mark - Jueves

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Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it. Word Play - Steam This Is Minnesota Orchestra: Søndergård and Symphonie fantastique - YouTubeWho is the Sky - David ByrneTwin Cities violin maker saves the day for David Byrne's bandleader - Brianna Kelly, Bring Me The NewsNoble Robot Website - Noble Robot0:14:47Interactivity vs. PlayBlippo+Steam0:35:24Fail States in ArtThis topic is a continuation of Lydia's previous roundtable topic/therapy session in"I saw a Beatle."Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in"This is an impossible challenge."

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