Building Steam Games with React
Syntax - Tasty Web Development Treats - Un pódcast de Wes Bos & Scott Tolinski - Full Stack JavaScript Web Developers
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In this episode, Scott and Wes talk with Drew Conley about building games with Javascript.
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Show Notes
1:58 - What is Danger Crew?
5:25 - Did you have a background in game dev before this?
8:36 - What were the initial resources you went to to make a game in React?
10:27 - How much of it is Canvas?
13:06 - What other libraries are you using?
14:00 - How did you lay out the environments?
16:35 - How is text rendered?
22:40 - How did you do all of the animation?
26:08 - What performance issues did you run into?
27:31 - How do you handle user states and saves?
29:21 - Is there any server side aspect?
30:42 - What was the process for creating the level editor?
34:38 - How did you publish the game / wrap it as an executable to sell?
38:16 - How do you update it?
39:43 - How difficult was creating the game logic?
41:20 - The dev theme in the game is super prominent, did that make working on it more fun?
Links
- Steam
- Danger Crew
- aseprite
- Buy Danger Crew
- Drew Conley
- Pixels to SVG
- GameMaker
- Making an editor
- Electron
××× SIIIIICK ××× PIIIICKS ×××
- Drew: Strange Planet Instagram
- Wes: MX Master Config Tweet Thread
- Scott: Figma
Shameless Plugs
- Drew: Danger Crew
- Wes: All Courses - Use the coupon code ‘Syntax’ for $10 off!
- Scott: LevelUpTutorials Pro - Advanced Gatsby & Shopify
Tweet us your tasty treats!
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- LevelUpTutorials Instagram
- Wes’ Instagram
- Wes’ Twitter
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- Scott’s Twitter
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