105. Taking the Golf Out of Gaming with Sebastian Bae

The Convergence - An Army Mad Scientist Podcast - Un pódcast de The Army Mad Scientist Initiative - Jueves

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[Editor’s Note: Army Mad Scientist continues our series of blog posts and podcasts in the run up to our Game On! Wargaming & The Operational Environment Conference, co-hosted with the Georgetown University Wargaming Society, on 6-7 November 2024 — additional information on this event and the link to our registration site may be found at the end of this post (below). In today’s episode of The Convergence podcast, Army Mad Scientist interviewed Sebastian Bae, Senior Wargame Designer at CNA, adjunct assistant professor at Georgetown University teaching graduate wargame design, and designer of the phenomenally popular Littoral Commander: Indo-Pacific — the single most cited game in the host of responses we received from our Calling All Wargamers crowdsourcing exercise last spring.  In this fascinating conversation, Mr. Bae explores how wargaming can help better prepare our Soldiers and Leaders for a complex Operational Environment — Read on!]   Sebastian Bae is a Research Scientist and Senior Game Designer at CNA’s Gaming & Integration program — working in wargaming, emerging technologies, the future of warfare, and strategy and doctrine for the U.S. Navy and Marine Corps. He is the game designer for Littoral Commander: Indo-Pacific, a commercially available, professional military educational wargame exploring peer conflict and future technologies. Sebastian also serves as an adjunct assistant professor at the Center for Security Studies at Georgetown University, where he teaches a graduate course on designing educational wargames. He has taught similar courses at the U.S. Naval Academy and the U.S. Marine Corps Command & Staff College. He is also the faculty advisor to the Georgetown University Wargaming Society, the Co-Chair of the Military Operations Research Society Wargaming Community of Practice, and a former Non-Resident Fellow at the Brute Krulak Center for Innovation and Creativity. Previously, he served six years in the Marine Corps infantry, leaving as a Sergeant. He deployed to Iraq in 2009. Army Mad Scientist sat down with Sebastian Bae to discuss his views on wargaming in the military, his thoughts on the various technology evolutions, and  how the Department of Defense can better harness this unique tool. The following bullet points highlight key takeaways from our conversation: “Wargaming is sort of like golf –it is often the refuge of the “wealthy” — the senior leaders — and it does not get lots of play at different echelons typically.” Wargaming capabilities are rarely pushed down to the lowest echelons and tactical level. They tend to be concentrated at the Combatant Command-level, creating a unique challenge as the games often only serve a specific viewpoint on any given problem. Integrating different types of wargames throughout different echelons allows Soldiers to practice decision making at all levels of their careers.This is critical because a Soldier’s decision space and perspective changes as they move from echelon to echelon. Ideally, the games should evolve as the Soldier moves up through their career path to represent the changes in their decision-making requirements.  Establishing a wargaming ecosystem consisting of both microgames and larger wargames creates an opportunity to explore topics outside of the typical kinetic, combat-centric wargames, such as Medical Services and CASEVAC, water distribution, and maintenance, that may be better suited for smaller games that can be played in 20-minutes. Additionally, a war...

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