15. U.K. Fight Club: Gaming the Future Army with LTC Arnel David and Major Aaron Moore

The Convergence - An Army Mad Scientist Podcast - Un pódcast de The Army Mad Scientist Initiative - Jueves

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In this latest episode of “The Convergence,” we talk with guest bloggers LTC Arnel David, U.S. Army, and Major Aaron Moore, British Army, who recently penned Fight Club Prepares Lt Col Maddie Novák for Cross-Dimension Manoeuvre — describing the nascent revolution in Professional Military Education (PME) wrought by the convergence of Artificial Intelligence (AI), digital assistants, gaming, and Augmented and Virtual Reality (AR/VR). Using storytelling and backcasting, LTC David and Maj Moore vividly described how Leaders will seek out and leverage these technologies to hone their warfighting skills across all dimensions, enabling them to “think, fight, learn, repeat” and enhance their versatility as innovators on the battlefield. In today’s podcast, LTC David and Major Moore further discuss the convergence of technology and wargaming that resulted in Fight Club and how it is transforming Leader development:  Fight Club designs realistic wargames to remove hierarchies and encourage players to attempt innovative solutions, while also creating a safe environment to fail repeatedly and learn from mistakes. These games replicate expensive training through a virtual setting, and harness younger generations’ aptitude for technology and virtual networking. The virtual setting also allows Fight Club to better connect players of different backgrounds, making the gaming more available and accessible. The DoD should implement more gaming in training. Wargaming can be effective in more frequent, smaller-scale games to increase Service members’ exposure to these types of decision making. Wargaming helps the Army and its international partners increase interoperability without having to run large-scale, time-compressed exercises. Gaming will allow the military to push innovation and will continue to attract younger generations who thrive in interactive environments. The competitive nature of gaming can inspire action and push people to develop more creative and effective solutions.

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