CG Garage
Un pódcast de Chaos Labs - Lunes
349 Episodo
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Episode 266 - Juan Gomez - Lead Technical Account Manager, Epic Games
Publicado: 2/3/2020 -
Episode 265 - Koki Nagano - Principal Scientist, Pinscreen
Publicado: 24/2/2020 -
Episode 264 - EJ Hassenfratz - 3D Creative Director, School of Motion
Publicado: 18/2/2020 -
Episode 263 - Wael AbdAlmageed - Machine Learning Scientist, ISI
Publicado: 10/2/2020 -
Episode 262 - Olcun Tan - Owner, Gradient Effects/Secret Lab
Publicado: 3/2/2020 -
Episode 261 - Justin Denton - Artist, Writer and Director, Blur Studio
Publicado: 27/1/2020 -
Episode 260 - Sally Slade, Kat Harris and Emily Van Belleghem - Magnopus Takeover
Publicado: 20/1/2020 -
Episode 259 - Andrea Blasich - Sculptor, “Spider-Man: Into the Spider-Verse”
Publicado: 13/1/2020 -
Episode 258 - Tim Miller - Director, “Terminator: Dark Fate”
Publicado: 6/1/2020 -
Episode 257 - Ivona Alexandrova - Total Chaos/THU Golden Ticket Winner
Publicado: 31/12/2019 -
Episode 256 - Vicki Dobbs Beck - Executive in Charge, ILMxLAB
Publicado: 23/12/2019 -
Episode 255 - Pedro Conti - Director, Flooul Animation
Publicado: 16/12/2019 -
Episode 254 - Alex Nice and Robert Nederhorst - John Wick: Chapter 3 -Parabellum
Publicado: 9/12/2019 -
Episode 253 - Jaroslav Křivánek
Publicado: 2/12/2019 -
Episode 252 - Andrew Gordon - Head of Animation, DNEG
Publicado: 25/11/2019 -
Episode 251 - ASAI Architecture & Imagined Environments Panel
Publicado: 18/11/2019 -
Episode 250 - Celia Hodent - Game UX Consultant
Publicado: 11/11/2019 -
Episode 249 - Peter Ramsey - Director, “Spider-Man: Into the Spider-Verse”
Publicado: 4/11/2019 -
Episode 248 - John Chalfont - Creative Director, Sky Carousel
Publicado: 28/10/2019 -
Episode 247 - Greg Downing - Hyperacuity
Publicado: 21/10/2019
This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.