Design Doc
Un pódcast de Hannah Shaffer and Evan Rowland - Miercoles
96 Episodo
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The Game Takes Shape
Publicado: 18/6/2025 -
The Rules Tell a Story
Publicado: 4/6/2025 -
Epilogues in Games
Publicado: 21/5/2025 -
Balancing the Pendulum
Publicado: 7/5/2025 -
Now You're the Bad Guy
Publicado: 23/4/2025 -
Don’t Stop Making Art! (Feat. Joshua A.C. Newman)
Publicado: 9/4/2025 -
It’s My Playtest and I’ll Cry If I Want To
Publicado: 26/3/2025 -
Pacing
Publicado: 12/3/2025 -
Insights and Secrets
Publicado: 26/2/2025 -
Rewards and Prizes
Publicado: 12/2/2025 -
The Art of Perfect Art
Publicado: 29/1/2025 -
What Makes a Good Playtest?
Publicado: 15/1/2025 -
When Mechanics Don't Match
Publicado: 25/12/2024 -
Going Places! (or, Navigation Mechanics in Games)
Publicado: 11/12/2024 -
A Moment of Rest
Publicado: 27/11/2024 -
Finding Community Again
Publicado: 13/11/2024 -
Levels of Doneness
Publicado: 29/10/2024 -
Judging a Book by Its Cover
Publicado: 16/10/2024 -
The Ideas You'll Be Buried With
Publicado: 2/10/2024 -
Designing a Spooky Game (Part 4): Finally, the Playtest
Publicado: 18/9/2024
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
