96 Episodo

  1. The Game Takes Shape

    Publicado: 18/6/2025
  2. The Rules Tell a Story

    Publicado: 4/6/2025
  3. Epilogues in Games

    Publicado: 21/5/2025
  4. Balancing the Pendulum

    Publicado: 7/5/2025
  5. Now You're the Bad Guy

    Publicado: 23/4/2025
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Publicado: 9/4/2025
  7. It’s My Playtest and I’ll Cry If I Want To

    Publicado: 26/3/2025
  8. Pacing

    Publicado: 12/3/2025
  9. Insights and Secrets

    Publicado: 26/2/2025
  10. Rewards and Prizes

    Publicado: 12/2/2025
  11. The Art of Perfect Art

    Publicado: 29/1/2025
  12. What Makes a Good Playtest?

    Publicado: 15/1/2025
  13. When Mechanics Don't Match

    Publicado: 25/12/2024
  14. Going Places! (or, Navigation Mechanics in Games)

    Publicado: 11/12/2024
  15. A Moment of Rest

    Publicado: 27/11/2024
  16. Finding Community Again

    Publicado: 13/11/2024
  17. Levels of Doneness

    Publicado: 29/10/2024
  18. Judging a Book by Its Cover

    Publicado: 16/10/2024
  19. The Ideas You'll Be Buried With

    Publicado: 2/10/2024
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Publicado: 18/9/2024

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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