Design Doc
Un pódcast de Hannah Shaffer and Evan Rowland - Miercoles
96 Episodo
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The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Publicado: 4/9/2024 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Publicado: 21/8/2024 -
Designing a Spooky Game (Part 2): The Setting
Publicado: 7/8/2024 -
Designing a Spooky Game (Part 1): The Brainstorm
Publicado: 25/7/2024 -
The Founder Olympics
Publicado: 27/6/2024 -
Our Best Design Doc Ideas
Publicado: 3/6/2024 -
The Taste Talent Gap
Publicado: 3/5/2024 -
Adapting a Text
Publicado: 11/4/2024 -
Working around a Job
Publicado: 20/3/2024 -
Obsessions
Publicado: 21/2/2024 -
Better Never Than Late?
Publicado: 11/1/2024 -
Designing Alone, but Not Lonely
Publicado: 18/12/2023 -
Design Session: What Makes a Good Solo RPG?
Publicado: 15/11/2023 -
Will We Ever Finish Questlandia 2?
Publicado: 24/10/2023 -
The Liminal Spaces of Six Flags
Publicado: 26/9/2023 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Publicado: 24/8/2023 -
Old Sturbridge Village
Publicado: 28/7/2023 -
Founder Energy
Publicado: 5/7/2023 -
Fish People
Publicado: 6/6/2023 -
Focusing on Focus
Publicado: 10/5/2023
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
