Design Doc
Un pódcast de Hannah Shaffer and Evan Rowland - Miercoles
96 Episodo
-
We're Writing a Novel
Publicado: 28/3/2023 -
Packed With Care (Part 2)
Publicado: 16/2/2023 -
Packed With Care (Part 1)
Publicado: 13/1/2023 -
Actually selling our games
Publicado: 23/12/2022 -
What to do when you're sick of your game
Publicado: 10/11/2022 -
FLETs (Fiddly Little End Things)
Publicado: 5/10/2022 -
Dispatch from an on-time timeline
Publicado: 9/9/2022 -
Imperfect Inspiration
Publicado: 21/7/2022 -
Bad lo-fi game ideas to study or relax to
Publicado: 28/5/2022 -
Underdressed and over-diced
Publicado: 16/3/2022 -
Kudos Conundrum
Publicado: 24/1/2022 -
Rekindling the Flame
Publicado: 27/12/2021 -
A Cat in the Lap and Other Good Things
Publicado: 2/12/2021 -
Numbers Hide Everything
Publicado: 8/11/2021 -
The Episode Before the Kickstarter
Publicado: 19/10/2021 -
Resist the Urge to Fill Negative Space
Publicado: 24/9/2021 -
The Work of Games Is Not Just Making Games
Publicado: 31/8/2021 -
Shootin the shoot
Publicado: 27/5/2021 -
How to Compare Roleplaying Games
Publicado: 6/4/2021 -
Deluxe Edition
Publicado: 16/3/2021
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
