Designer Notes
Un pódcast de Idle Thumbs
87 Episodo
-  Designer Notes 87: Caroline Marchal - Part 1Publicado: 19/4/2025
-  Designer Notes 86: Anton StrengerPublicado: 4/11/2024
-  Designer Notes 85: Zach Barth - Part 2Publicado: 29/9/2024
-  Designer Notes 84: Zach Barth - Part 1Publicado: 31/8/2024
-  Designer Notes 83: Mitch Lasky - Part 2Publicado: 6/6/2024
-  Designer Notes 82: Mitch Lasky - Part 1Publicado: 6/5/2024
-  Designer Notes 81: Jake Solomon - Part 2Publicado: 11/4/2024
-  Designer Notes 80: Jake Solomon - Part 1Publicado: 5/12/2023
-  Designer Notes 79: Trent Kusters - Part 2Publicado: 9/10/2023
-  Designer Notes 78: Trent Kusters - Part 1Publicado: 25/9/2023
-  Designer Notes 77: Cole WehrlePublicado: 14/8/2023
-  Designer Notes 76: Tanya ShortPublicado: 23/6/2023
-  Designer Notes 75: MoonbreakerPublicado: 3/5/2023
-  Designer Notes 74: Charlie ClevelandPublicado: 13/4/2023
-  Designer Notes 73: Liz EnglandPublicado: 15/3/2023
-  Designer Notes 72: Harvey SmithPublicado: 10/1/2023
-  Designer Notes 71: Matthew DavisPublicado: 29/11/2022
-  Designer Notes 70: Justin MaPublicado: 9/10/2022
-  Designer Notes 69: Chris Delay - Part 2Publicado: 15/8/2022
-  Designer Notes 68: Chris DeLay - Part 1Publicado: 27/6/2022
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.
