Designer Notes

Un pódcast de Idle Thumbs

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86 Episodo

  1. Designer Notes 66: Luca Redwood

    Publicado: 28/3/2022
  2. Designer Notes 65: Robin Hunicke - Part 2

    Publicado: 19/2/2022
  3. Designer Notes 64: Robin Hunicke - Part 1

    Publicado: 3/2/2022
  4. Designer Notes 63: Josh Sawyer - Part 2

    Publicado: 10/1/2022
  5. Designer Notes 62: Josh Sawyer - Part 1

    Publicado: 8/12/2021
  6. Designer Notes 61: Chet Faliszek

    Publicado: 20/11/2021
  7. Designer Notes 60: Andy Schatz - Part 2

    Publicado: 20/10/2021
  8. Designer Notes 59: Andy Schatz - Part 1

    Publicado: 16/9/2021
  9. Designer Notes 58: Rob Daviau - Part 2

    Publicado: 15/7/2021
  10. Designer Notes 57: Rob Daviau - Part 1

    Publicado: 25/4/2021
  11. Designer Notes 56: David Dunham

    Publicado: 25/2/2021
  12. Designer Notes 55: Meg Jayanth

    Publicado: 21/8/2020
  13. Designer Notes 54: Jon Ingold - Part 2

    Publicado: 27/7/2020
  14. Designer Notes 53: Jon Ingold - Part 1

    Publicado: 18/6/2020
  15. Designer Notes 52: Roger Keating

    Publicado: 26/5/2020
  16. Designer Notes 51: Michał Drozdowski and Przemysław Marszał

    Publicado: 14/2/2020
  17. Designer Notes 50: Alex Hutchinson

    Publicado: 18/12/2019
  18. Designer Notes 49: Adam Saltsman - Part 2

    Publicado: 1/11/2019
  19. Designer Notes 48: Adam Saltsman - Part 1

    Publicado: 15/10/2019
  20. Designer Notes 47: Brendon Chung - Part 2

    Publicado: 5/8/2019

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Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

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