Wookash Podcast
Un pódcast de Łukasz Ściga - Sabados
75 Episodo
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Debuggers and programming from scratch with Ryan Fleury!
Publicado: 11/1/2025 -
Odin creator Ginger Bill on his programming language and state of software!
Publicado: 19/12/2024 -
When your game engine is Adventure Game Studio | James Spanos
Publicado: 30/11/2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Publicado: 23/11/2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Publicado: 26/10/2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Publicado: 28/9/2024 -
Casey Muratori on his work experience
Publicado: 21/9/2024 -
The first game to use blockchain right? | Design of Providence
Publicado: 14/9/2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Publicado: 13/7/2024 -
Making difficulty fun in tactical shooter - Shardpunk
Publicado: 6/7/2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Publicado: 29/6/2024 -
Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Publicado: 22/6/2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Publicado: 9/6/2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Publicado: 1/6/2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Publicado: 25/5/2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Publicado: 18/5/2024 -
Thronefall developer Paul talks about design, art & rendering!
Publicado: 11/5/2024 -
How Terraformers were made - strategy game with roguelike elements
Publicado: 4/5/2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Publicado: 29/4/2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Publicado: 28/4/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
