Wookash Podcast
Un pódcast de Łukasz Ściga - Sabados
75 Episodo
-
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Publicado: 27/4/2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Publicado: 20/4/2024 -
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Publicado: 13/4/2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Publicado: 6/4/2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Publicado: 30/3/2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Publicado: 23/3/2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Publicado: 16/3/2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Publicado: 9/3/2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Publicado: 3/3/2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Publicado: 2/3/2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Publicado: 25/2/2024 -
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
Publicado: 21/1/2024 -
What you want to optimize is server CPU time - Providence
Publicado: 17/1/2024 -
Let the artstyle drive the gameplay - Echo of the Waves
Publicado: 14/1/2024 -
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Publicado: 7/1/2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
