Think Like A Game Designer

Un pódcast de Justin Gary

Categorías:

87 Episodo

  1. Tim Fowers — Navigating the World of Indie Board Game Design, Direct Sales Success, and the Craft of Game Development (#7)

    Publicado: 2/7/2019
  2. Paul Peterson — Unveiling Smash Up's Ingenious Mechanics, Game Design Evolution, and the Creative Challenges of Shuffle Building (#6)

    Publicado: 21/5/2019
  3. Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

    Publicado: 23/4/2019
  4. James Ernest — Mastering Game Design, Navigating Bias Randomness, and Unconventional Pathways in the World of Gaming (#4)

    Publicado: 19/3/2019
  5. Jesse Schell — Mastering Game Design, Unveiling the Secrets of Fun, and Exploring the Gamification of Life (#3)

    Publicado: 19/2/2019
  6. Mark Rosewater — Decoding Game Design Principles, The Essence of Interaction, Minecraft's Dual Identity, and Pioneering Magic: The Gathering (#2)

    Publicado: 23/1/2019
  7. Mike Selinker — Pioneering Puzzle Design, Crafting Immersive Game Narratives, Collaborating with Titans, and The Philosophy Behind Game Tension (#1)

    Publicado: 22/1/2019

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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be creative in and out of the gaming world. justingarydesign.substack.com

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